Settings
info
These docs were last updated for Alcohol System 2.0.0-Beta15.
General
| Setting | Purpose |
|---|---|
| Debug Mode | Prints additional diagnostic messages. |
| Sober On Respawn | Resets the local alcohol level after respawn. |
| Alcohol Decay | Alcohol level removed per second. |
| Drink Sound | Default sound for consumed drinks. |
| Enable Drunk Effect | Enables the local screen effect. |
| Drunk PPV | Optional post-process volume controlled by alcohol level. |
| Visualizer / Shader Parameter | Optional visualizer and parameter driven by alcohol level. |
Puke
When enabled, each drink consumed above Puke Threshold can trigger puking according to Puke Chance. Puke Amount lowers the alcohol level, and Puke Cooldown limits repeats. The sound and particles are optional feedback.
Blackout
When enabled, each drink consumed above Blackout Threshold can trigger a blackout according to Blackout Chance. A blackout selects a random configured destination and uses the optional Animator trigger before teleporting the local player.