Drinkable Object
info
These docs were last updated for Alcohol System 2.0.0-Beta15.
Add DrinkableObject to a pickup that should be consumed with Use.
| Setting | Purpose |
|---|---|
| Alcohol Level | Amount added on use. 0.1 adds 10%; negative values reduce intoxication. |
| Respawn On Consume | Respawns the object after use. |
| Drink Sound Override | Replaces the Alcohol System's default drink sound for this object. |
| Alcohol System | Reference to the scene's main system. |
The object needs a VRChat pickup. It also needs VRCObjectSync when Respawn On Consume is enabled.
Call _Consume() to consume it from another Udon action, or _Reset() to respawn it.