Bonk Stick
info
These docs were last updated for Bonk 1.1.2.
Requirements
Install ValenCommons first.
Install
- Import the provided Bonk
.unitypackagefile. - Locate
Packages/com.valenvrc.bonk/Runtime/Bonk.prefab. - Drag the prefab into the scene.
- Move Jail Point to the destination for bonked users.
Settings
| Setting | Purpose |
|---|---|
| Jail Point | Required teleport destination. |
| Bonk Sound | Sound played for a registered hit. |
| Miss Sound | Sound used by the swing check. |
| Distance | Maximum distance between a player's head and Hit Target. |
| Hit Effect | Optional particles played on a registered hit. |
| Hit Target | Detection point at the end of the held model. |
To replace the model, keep Hit Target aligned with its striking end and parented so it moves with the pickup. The included PickupInvoke sends pickup use to the Bonk component.